The Cg Tutorial. The Definitive Guide To Programmable Real-Time Graphics, With Cd-Rom

Par : Mark-J Kilgard, Randima Fernando

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  • Nombre de pages336
  • PrésentationBroché
  • Poids0.845 kg
  • Dimensions19,0 cm × 23,5 cm × 2,6 cm
  • ISBN0-321-19496-9
  • EAN9780321194961
  • Date de parution28/03/2003
  • ÉditeurAddison Wesley

Résumé

Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, DirectX, Windows, Linux, Mac OS X, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation in close collaboration with Microsoft Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.
Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, DirectX, Windows, Linux, Mac OS X, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation in close collaboration with Microsoft Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.